Thursday, October 23, 2025

Audry 2 Pumpkin Sculpt - Halloween Special


Zbrush Sculpt
RENDER / WIP


REFERENCE



Week 10 - Assignment Cannon Project Part 2

UVS
4096 x 4096 // 90% UDIM utilization

Test Bake


Reference




Week 09 - Initial Block Out - 'F' Stage

 

Witch Player Model
Final / WIP / Reference / Perforce

The Witch Character was a bit of a struggle, as in Wayfinder most of the characters fit into the same proportional formula. However, a large part of our designs signature look is his shorter, rounder stature. I made the initial blockout on a similarly proportioned base and after confirming with my team we liked the design translated it to the correct proptortions.







Project Implementation/Management

Part of my primary tasks this week was organizing and managing the task assignments and submission base. I decided to use Jira as to allow for easy staged viewing of all of the assignments in the current and past sprints.






Week 09 – Intro to Houdini Python

 

Final


Debug Log
Each option is repeated in the debug log for easy tracking


Prompting
Shape / Scale / Number of Objects in XYZ




Troubleshooting

A lot of my problems in this assignment came from both the UI/Command Shell input system and forming the input shapes into their array based on the XYZ inputs.

I ended up figuring out all of the query parts of the assignment utilizing the Command Shell prompting, however Houdini would crash every time I ran into an error. In total this project resulted in 26 crashes over the four days I worked on it. When I moved over to the hou.ui module it greatly reduced the crashes but broke some of the other key features -- such as spawning a tube -- I decided to cut my loses and use my debug code in the final submission, which just pasted the shape randomly between 5-100 units as to avoid stacking




Perforce


Friday, October 10, 2025

Week 08 - Mid Term Industry Review

 This was a super fun, and super challenging project to bite into some useful tech art applications and figure out the logic behind them. This project originated with wanting to bridge the gap between complex modular kits and designers while maintaining ease of use. In the end I was able to build out a candle painter, a gothic window shader, and a god ray shader that can be tweaked to exact specifications

All 3D assets were either megascans, asset packs, or from the fab store.

Beauty Shot


Breakdowns





Gothic Window Shader


God Ray Shader


Flickering Brazier Blueprint


Flame Particles

Audry 2 Pumpkin Sculpt - Halloween Special

Zbrush Sculpt RENDER / WIP REFERENCE